2011/12/29

Yorkie求医记

小家伙牙结石厉害,该去看下。12.10周末,去医院看看。


肌肉上打针很痛,yokeie撕心裂肺的叫,却坚强的没哭。一会儿麻药发作,开始疯狂摇头舔嘴,特别搞笑,而它自己也不知发生了什么,满眼无辜。


治疗过程不长,却目睹了一只高龄老年痴呆的边境牧羊犬经历安乐死。老太的无奈,狗狗不认熟人的呲嘴,以及最后的眼泪与平静,却让我泪流满面,决心一定在yorkie有生之年对它尽好。


Yorkie什么都没看到,出了手术室躺在我怀里等待身体苏醒。一会儿又开始傻乎乎却可爱的摇头晃脑,医生便抱它下地走路。喝醉般一步一摔,努力站起走向我,乖的令人心痒。如期醒来,也打消我们对它体质的全部担心。


抱着可爱小家伙,幸福回家。


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2011/12/25

APOD in use

Having using NASA's astrology picture of day since 12 years ago. It seems quite updated with small but handy widgets and now have android live wallpaper. One good thing is that you can click on the picture and see description. Trying today and see how good is it.


Published with Blogger-droid v2.0.2

2011/08/18

Almost every second German Internet users visiting online gaming sites - comScore, Inc.

Almost every second German Internet users visiting online gaming sites - comScore, Inc.


Top 10 Online gaming sites on the number of total hours per month *
June 2011
Total Germany, Age 6 +
Source: comScore Media Metrix
Total hours per month (in thousands)Visitors Total (in thousands)% Reach
Games - Online Gaming44 44025 18045.5%
Bigpoint742224494.4%
InnoGames GmbH411010501.9%
Imperial Games Ltd.253235546.4%
Gameforge Sites206516933.1%
Midasplayer.com Ltd..20459901.8%
Spil Games189335036.3%
GameDuell15126261.1%
upjers GmbH & Co. KG142313672.5%
EA Online134722434.1%
Playa Games GmbH13434130.7%

* Does not include access from public computers - such as Internet cafes - or access via mobile phones or PDAs.


Share of online gaming via Mobile users
monthly average Q2 / 2011
Total Germany, Age 13 +
Source: comScore MobiLens
% Of all mobile phone users% Of smartphone users
Used mobile device for playing25.1%38.7%
Play preinstalled games16.1%17.1%
Downloading a game played11.1%24.8%
Browser used to play1.3%2.8%

Virtual Goods Purchases Rise for Certain Gamers - eMarketer

Virtual Goods Purchases Rise for Certain Gamers - eMarketer

Median Amount Spent on Virtual Content Among US Gamers, by Game Type, July 2011

Social games, which initially drove this trend, have stalled in 2011, at least from the standpoint of median spending on virtual goods. PlaySpan and VGMarket estimated that median spending in player-to-player transactions dropped to $20 in July 2011 from $50 a year earlier, and to $20 in third-party transactions from $30 in 2010.

Although these drops are significant, they do not necessarily indicate that overall virtual goods spending is declining. eMarketer estimates that US virtual goods spending in social games will grow to $792 million in 2012, from $653 million in 2011.

US Social Gaming Virtual Goods Revenues, 2010-2012 (millions and % change)


Types of Games for Which Virtual Content Is Purchased by US Gamers, July 2011 (% of respondents)